This is the last entry of a four-part series I'm doing this month where I try out the demos of four very recent or upcoming tactical turn-based tactics games.
UPDATE, 2021: I actually got a free copy from someone I assume is a friend of the developer's. The campaign took me 36 hours and it was actually very enjoyable.
Grand Guilds is an upcoming tactical RPG developed by an indie Filipino studio, Drix Studios. I heard about it about a month ago and the reason I put it on my wishlist is the game's wonderful artstyle which reminds me a lot of those Saturday morning animated show I watched as a kid. If its Steam page is of any indication, Grand Guilds is story-heavy. It follows the adventures of Eliza, a former guild leader who's just returned from war, only to find herself involved in a mysterious conflict that's more than meets the eye.
Artstyle and story aside, I'm also intrigued by its deck-building combat mechanics. In other words, it's like when Magic the Gathering and Baldur's Gate had a baby. Each character has a set of cards, and you can build a deck out of these cards. During combat, instead of having all their selected skills readily available, you can only execute skills that are randomly picked from your deck. That's kind of the gist of it.
Admittedly, this game is my introduction to deck-building tactical turn-based RPGs. It doesn't really take long for me to get the hang of it, and so far I'm enjoying the new layer of strategy the game introduces. Currently, there are only 3 playable characters, but hopefully they'll allow you to bring at least four characters into combat instead of just three. What else can I say? I'm sold.
Grand Guilds will be released in three days on the 26th of March. You can try the demo here.
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