I am loving my broadsword. Extremely easy to be overlooked, this is one of the most basic of all straight swords and the starting weapon for the knight class. Just like its name, the sword is broad, almost gladius-like. Its downside are its short range and absence of thrust attack. But I love thrust attack! In fact, my main weapon in Dark Souls 2 was the Drangleic Sword, which power attack is the thrust. And the power attack was pretty much what I used all the time as if it was a regular attack. So I'm not surprised to see that many players have overlooked the Broadsword and go for Longsword instead, in favor of the thrust. Then why am I loving the broadsword instead? Because of the speed; it's perfect weapon for combos. As of now, my broadsword has been ascended to +10.
30 Dec 2014
19 Dec 2014
Great News! Lag Is No Longer a Legitimate Reason to Die in Dark Souls!
Here's a short but joyful post! Christmas present came early to me this year! Leading up to this point, if anyone who plays Dark Souls on the PC complains that they die because of lag, you better believe it. For once, this is more of a reason than an excuse, and it is legit. However recently, Durante; the guy who came up with the fix for the lag that the Dark Souls PC port has been suffering from; released a new version of the fix here. This is probably the smallest form of update I ever downloaded for a video game but it is also the one that I appreciate the most!
2 Dec 2014
Finally Made It Through Winter in Don't Starve
Last July, after having been playing the survival game Don't Starve long enough (two years, to be exact), I finally pulled my off long-time objective: to survive the winter. Perhaps now is a good time to reflect what I experienced and how I survived such an amazing ordeal (hehehehe). How come surviving winter can be this hard, you ask?
Tags:
Don't Starve
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rambling
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survival game
27 Nov 2014
How Many Nukes Does It Take to Destroy a Fully Upgraded ACU in Supreme Commander 2?
Yesterday, after spending a few hours playing Supreme Commander 2 to blow off some steam, a curious question popped into my head. How many nukes does it take to destroy a fully upgraded ACU? I know it sounds ridiculous but I couldn't help it. I could have easily looked for this information online but I decided to discover it myself since this would be more fun and amusing.
Tags:
Now Playing
,
Supreme Commander
,
Supreme Commander 2
23 Nov 2014
Dark Souls Prepare to Die Edition Revisited

The thunder roared mightily, I hadn't heard such a loud one in a long time. It was a rainy afternoon, a very gloomy afternoon in fact. The sky was dark grey, raindrops rolled down the window and the streets were damp. I have that habit of saving thickly atmospheric games like STALKER for rainy days like this. And so there I was, on my friend's desk, lost in the dreadful world of another favorite game of mine, Dark Souls.
12 Nov 2014
Looking for ECHO Devices, Got Frustrated by the Level Design of Borderlands: The Pre-Sequel!

Borderlands: The Pre-Sequel has some serious problem with level designs, I can tell you that. As much as I like the series, I still have to admit its flaws, and the confusing level design of the Pre-Sequel is by far the most serious and frustrating across all three games. Before I start, let me first apologize because chances are this post may not make much sense as I'm not good at explaining it in words. But as an honest fan of Borderlands, I have to pour it out of my system.
18 Oct 2014
Quick Impression: The First 2 Hours of Borderlands the Pre-Sequel!
Judging from the number of Borderlands posts I have written previously, you've probably guessed that I'm a big Borderlands fan. Last June, when I heard about the then-upcoming Borderlands: The Pre-Sequel, I couldn't be any more excited. Finally, the game was released last Tuesday and it was only earlier today I could finally get my hands on it! So now here's my quick impression of it.
Tags:
Afterplay
,
Borderlands
,
Borderlands: The Pre-Sequel!
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FPS
,
review
30 Sept 2014
Indie Game of the Month: The Last Night
The Last Night is a very short game which is more like a showcase than something that you play. You arrive at a club to meet your contact who tells you of a target you need to assassinate openly in public, and that's it. Yes, it's simple, yet it manages to give us a captivating glimpse on the settings of the very typical cyberpunk future we always imagine to be.
24 Sept 2014
Ridge Racer Unbounded - Destructively Fun Despite Occasionally Annoying Physics
Despite its occasional bad physics and annoying camera glitch, Ridge Racer Unbounded is surprisingly enjoyable that it's one of the few racing games that I actually finished. Let me begin by saying that I have never played any Ridge Racer game before. So, I won't make comparisons with the previous games but instead I'll just focus on this game alone.
Tags:
Afterplay
,
racing
,
review
,
Ridge Racer
,
sports game
14 Sept 2014
Trials Fusion - Let Me Try One More Time
What happens when you put physics and trial-and-error together and make a game out of that combination? Trials Fusion, that's what, an excellent sports game with highly believable physics and responsive controls. RedLynx Studio fused together the elements of platforming, physics-based puzzles and motorcross into one neat and beautiful package that is Trials Fusion.
Tags:
Afterplay
,
review
,
sports game
,
trial-and-error
,
Trials Fusion
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