When the first Borderlands dropped, the guys at Gearbox Software were so surprised by its unexpected success that they decided to work on a sequel. So, Borderlands 2 came out, building upon the same but improved gameplay mechanics introduced in its predecessor, as well as introducing new characters, guns, items, vehicles, environments and of course, enemies. Borderlands 2 was both commercially and critically successful, with over 3 million copies sold and Gameraking scores of 90.5% (PS3), 90.10% (PC) and 89.29% (Xbox 360) and Metacritic scores of 91% (PS3) and 89% (PC and Xbox 360).
Sure, Borderlands 2 offers us more things, which is the reason why it was so successful but we are greedy gamers. Admit it, we want more! We want more things. We want more improvements, we want more of everything! According to Gearbox, they have not put any work to Borderlands 3 yet, but they have plans on the direction that the series is going to take. So, it's safe to assume that Borderlands 3 is going to come out someday.
So here's our Borderlands 3 Wish List- the things that what we want in Borderlands 3.
More Stuff in General
Wow, what a great opening. Yup! We want more stuff for sure.
1. More guns.
2. More unique guns.
3. More powerful guns.
4. More stylish guns.
5. More weird guns, which are weirder than those in Borderlands 1 and 2.
6. More enemy types.
7. More items; shields, relics, class mods and grenade mods.
7. More items; shields, relics, class mods and grenade mods.
8. More vehicle families and types.
9. More diverse environments (snowy area, desert, plain, tropical forest, blabla)
An Opportunity to Create Our Own Gun at Some Point during the Game
The Borderlands series is all about guns. Often times, we found a rare and unique weapon somewhere which turns to be very useful. The next thing we know, we find ourselves grow fond of it. And oh, just oh, we wish we can give it a proper name so that everybody knows that it’s ours and it's special. So how about this time, Gearbox gives us the ability to build our own guns?
How about instead of rewarding us with items, we are offered a chance to make a gun as a reward? Not only can we build them, we can even name them as well! I already have a weapon in mind: an accurate, double barrel shotgun with high fire rate and huge magazine size, consumes 2 bullets per shot, deals high critical damage and multiplies its base damage according to my character level.
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Please lemme rename this gun. |
But emphasis on "at some point". The thing is, if we are able to build, modify, tweak or rename any gun as we wish anytime we want, then, there would be nothing special about them anymore. We will grow bored of this ability. We no longer keep random loots. Every new gun that we build will make us say, "Hey, I think I'm gonna sell this one. I think I can create a better gun than this one."
So, building our own gun must be a one or two-time opportunity. Why? Because they need to be exclusive and special. So special that even if your level grows out of them, you still have them equipped.
Make the Guns Really Feel Like They Come Out of a Pool a Gazillion
Again, about guns. Didn't I say the Borderlands series is all about guns?
There are supposedly a trillion gun variations in Borderlands, but often times it doesn't really feel like there are. If you played it, you know exactly what I mean. Personally, I think only TK Baha's Shotgun feels truly unique, because it fires weird sparkling blue projectiles. It's a very rare gun effect to see in Borderlands.
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Weird guns vs weird monsters! |
Thankfully then, we get to see more of those in Borderlands 2. There are guns that fire green beams, explode when reloaded (some can even kill you when reloaded while facing walls or the ground), some fire splashy balls, some are equipped with bayonets and tripods, and more. There are guns that can even talk!
But if you have been playing for 100 hours, you will start to get used to the guns and their parts that you can identify them, thus eliminating the "aura" of them coming off from a pool of gazillion variations. So, for Borderlands 3, add more gun parts for each manufacturer so that a wider variation can be possible. In fact, invite more manufacturers into the club! The more, the merrier!
But if you have been playing for 100 hours, you will start to get used to the guns and their parts that you can identify them, thus eliminating the "aura" of them coming off from a pool of gazillion variations. So, for Borderlands 3, add more gun parts for each manufacturer so that a wider variation can be possible. In fact, invite more manufacturers into the club! The more, the merrier!
More Dynamic Missions
The first Borderlands game, albeit fun, is kinda plain and simple. The missions are pretty much the same. Go here, kill this guy. Go there, fetch that. Or the combination of the two. Of course, Borderlands is all about shooting stuff, so we can't blame it for not having missions that involve persuasion, hacking or other tasks that do not require us spending a bullet.
Which is why, by the end of the day, there is no specific mission that we can recall. They're all the same! If somebody ever asked me about it, I'd say "No, I don't know what mission you are talking about. They are all the same to me." You see, there is no mission that stands out from the rest. Maybe there is, but they don't stand out enough for us to remember until the very end.
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Best mission ever! |
Then Borderlands 2 dropped, offering us more dynamic missions, such as the Dam Fine Rescue mission in which we have to rescue Roland when he is captured by the Hyperion guys. This mission has an implication to the rest of the game if you fail it at the first place. You see, this was what we needed in the OG Borderlands. Let's hope Borderlands 3 offer us more of these.
More "Whoa!" Moments
What Borderlands also lacked of are the "whoa" moments. Borderlands was not a heavily-cinematic game, so it needed the "Whoa" moments to keep it exciting to players. Unfortunately, it was short in those.
But we get to see more of these in Borderlands 2. We get to witness awesome moments like a fortress hovering above the ground before vanishing into thin air. This is the kind of moments that keep us going. We won't stop playing because we want more of them. We also have more involved interactions with NPCs such as being teleported by Lilith.
New Faces
We want more faces to appear, because more NPCs means more missions. More missions means more rewards, as well as more adventures, which means more loots!
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Who's this? |
But then again, the good old characters who are staples of the games, such as Dr. Zed, Marcus, Scooter, Moxxi, the psychos, and of course, Claptrap, have to reappear as well. We don't want our mood playing Borderlands 3 spoilt by the absence of these old faces.
Talking about absence, the loss of Roland was pretty heartbreaking, especially for those who played as him in the first game. Same thing with the death of Mordecai's Bloodwing. But the bright side is, they died heroically.
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RIP Bloodwing. |
So, if any of the characters from the first two games (both playable and non-playable characters) have to die for the sake of the plot, then Gearbox has got to make their loss worth it. We don't want Scooter to die of electrocution while fixing things at his garage, or Dr Zed due to heart attack. In short, we are fond of these characters and we don't want lose them in a way that makes them seem rather meaningless.
Or better yet, keep them.
Improved Cel-Shaded Visual Style
Borderlands is known for its distinctive cel-shaded style. This visual style makes the game appear cartoonish and colourful, but simpler and less realistic than other games. For example, the stones on the ground don't look 3D, and characters don't have detailed wrinkles on their faces.
This is actually a good thing.
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Borderlands 3 is a beautiful game and you don't need a high-end rig to enjoy that. |
This is why Borderlands have lower system requirements than most games of its standard. However, improving the cel-shaded style won't hurt. How about finer black outlines? Also, Borderlands 2 still runs on Direct X 9. How about running Borderlands 3 on Direct X 10 or 11 instead?
Anyway, the cel-shading technique is Borderlands trademark style. We like it and we are comfortable with it, and we want Gearbox to keep it that way. That's the most important thing.
Heyoo!
What's Your Wish?
So there's our Wish List for Borderlands 3. How about you? What do you want? Tell us what we're missing, or e-mail us your own wish-list! Cheers!
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